Tag Archives: Steam

On the Odd Cult of Launcher Loyalty

Okay, so there’s a game coming out next year called Satisfactory, which has been described as a first person Factorio. I’ve been looking forward to, signed up on test it, dying to test it, and all that jazz. Been following it and the news… and then a few days ago it disappeared from the Steam store, and you’d have thought the world came to the end. The developers said “They are looking into it” on the game’s Discord server, and  the community seemed to be getting in a tissy. Finally the community manager was allowed to make the announcement…

So the big news then was that the game wasn’t coming to Steam, but would be exclusive to the new Epic Games Store, and a very vocal part of the community and fan base just lost their shit as if it was the apocalypse. With many saying they weren’t going to buy the game now if it wasn’t on Steam. Even though we don’t have all the information yet, we’ll get more on Wednesday  (it’s a Friday as I type this), people are jumping to far reaching conclusions. 

Continue reading On the Odd Cult of Launcher Loyalty

It’s Going to be a Very Long, but Fun Journey Home

So I managed to get a preview copy of The Long Journey Home (Steam Page) from the developers, and I got to say I’m beyond glad I did. I’ve fully enjoyed my time in the game, and I’ve barely made much progress on the journey home yet. The game is basically a rouge like, space exploration game along the lines of FTL, but a different art style, and what seems far more depth than what I at least got out of FTL. It also adds a bit of the old Atari Lunar Lander arcade game thrown in for good measure. Add to all this a good narrative and you end up with a fun new game.

Odds are it will take several runs to make the journey home. Each time you have to restart from scratch, but you keep your knowledge each run. The basic story of the game is that you were on the first jump capable ship, on your way to Alpha Centauri, when your jump drive malfunctions and sends you far from home. Now you are on your journey home. You’ll have to upgrade your ship and lander, and meet aliens, and work your way home. Continue reading It’s Going to be a Very Long, but Fun Journey Home

Is Goat Simulator a Baaaaaad Game?

Is Goat Simulator a bad game? That’s not a simple yes or no question.

There is no question the game provides a few moments of humor, both from the premise and the physics. However the humor wears thin, and the title I use for this article is the sort one can expect. Blow up a gas station, earn the Michael Bay achievement/score thingy. The text to voice software provides a few moments of fun when you make it when I made it say “Ari and Sidd are doofy poopy butts”, which sent my ten year old laughing so hard he had to leave the room. It’s the physics itself of course that provide most of the humor. Being able to climb a construction crane’s ladder with your neck, the odd physics glitches. Those are the things that provide most of the humor. After a while though, as noted, it wears thin. You can see the same joke only a few times before it gets repetitive and boring. The humor is certainly not great humor like South Park: Stick of Truth, which is one of the most genuinely funny games, if South Park crude humor, ever. It’s more like, “Ha, watch how he gets stuck in the air if I activate this power and see him rag doll around.” The second time you push that R to deactivate the power and fall back as the moment is gone. One will watch a funny movie several times, and find it funny each time, but this isn’t the same with Goat Simulator where you just start rolling your eyes at it after a short while, and without the humor moments the game loses most of its appeal.

There is a bit of a game inside the physics sandbox portion. There are some statues hidden around the lone map that the game ships with (though there is another map coming sometime in May) that you want to collect as many of as possible. Collecting them and finding certain hidden areas and doing the challenge there, give you upgrades. For example, in the goat fighting circle, defeat four goats and you get a muscle power goat. Don’t hurt anything for 5 minutes get the Angel Goat, drag five people to the pentagram and earn a devil goat and lots of others. These powers, once unlocked, can be used in a custom game mode, and combined for some semi-funny combos, some of which are needed, apparently, to unlock other modes. There are a few odd challenges to try and attempt like getting on the hang glider, jumping on each trampoline in the game only once without touching the ground in between them, and a few other odds and ends. These are what makes one actually come back to the game off and on. Continue reading Is Goat Simulator a Baaaaaad Game?