One of the key features of Guild Wars 2 is the dynamic event system.
Before going on, perhaps it would be helpful to see how most games and MMOs in particular work, for my non-game playing friends/family/visitors. Those familiar with the basics of quests can skip ahead. While walking around you may see a NPC (Non Playable Character) have an icon over their head letting you know they want you to do a quest (do something) for them. You talk to them and they will let you know what they want. More and more this tends to be voice acted rather than having a long text box to read, but either way you are normally given a chance to accept the quest or not. Normally if you don’t pick it up then you can at a later time. If you pick up the quest and fail completing it, you can normally abandon the quest and pick it back up again. After finishing the quest you will turn the quest back into the quest giver or somebody else, which could be across the game map.
Generally there will be several quest givers in a given area, these are called quest hubs. Continue reading Guild Wars 2 Dynamic Events