Category Archives: Gaming

My First Origins Game Fair

I have, for a very long time, wanted to go to Origins Game Fair in Columbus or GenCon in Indianapolis. Origins is the far easier one as it is only a couple hours away, and in theory, could make for a nice long day trip, or quick two-day trip. However, things never really worked out between work, money, and availability.

I had given some thought of going this year (2018) as I didn’t have the kids that weekend (though I could easily trade if needed even if I did) and I was single, so no plans… until there were plans, my first date with a new lady in 8 years, but more on that in a bit. Continue reading My First Origins Game Fair

Reflections on the new digital version of the Lord of the Rings Living Card Game

I love games. A casual look at this blog would probably make that obvious. I don’t talk about tabletop games too often, but I really do enjoy them. My favorites are co-op games where all players are working toward the same goal, and I can even appreciate hidden traitors in my co-op. When I play video games, I prefer Player vs Environment (PvE) over Player vs Player (PvP), and again, if co-op is in there, all the better.

Fantasy Flight Games has a few good co-op tabletop games, chief among them are a couple of Living Card Games. In Living Card Games, they function like the familiar Collectable Card Games such as Magic the Gathering, Pokemon and many others, but all booster packs have the same cards, so there is no chasing card. While I love Netrunner, it is the co-ops that I truly love. Arkham Horror: The Card Game is amazing, and captures the spirit of the great Fantasy Flight Arkham Chronicles. Then, of course, there is their long-standing The Lord of the Rings: The Card Game, a game that has stood the test of time as an amazing co-op/solo game experience, rich in depth and story.

Into this world comes a new game from a new division of Fantasy Flight, Fantasy Flight Interactive, and their first title The Lord of the Rings Living Card Game. Continue reading Reflections on the new digital version of the Lord of the Rings Living Card Game

Dauntless – The Daunting Task of Making a Game in the Monster Hunter Genre

You always remember your first. In terms of Monster Hunter type games, that first for me was Dauntless, back when I was in the Technical Alpha, playing it under NDA. Now that it’s been out for awhile, I thought it time to speak a bit about it.

Since playing Dauntless, I’ve tried Monster Hunter Online, Monster Hunter Generations on my 2DS, and trying Monster Hunter Freedom Unite on my iOS devices (I’m probably going to give up on that until I get a good MFi controller for it, as the touchscreen control sort of hampers the experience), and I’d have to move Monster Hunter style games near second on my list of genres that get me near excited. First would be looter shooters, but Monster Hunter style games come in a close second, if not nearly tied for first.

Dauntless, has become a staple of my Twitch streams.

Here’s a collection of highlights Continue reading Dauntless – The Daunting Task of Making a Game in the Monster Hunter Genre

Why I’m Not Upset At GGG for Selling Beta Keys

I’m not personally upset at Grinding Gear Games for selling beta keys for $10 over at Chrono.gg for the new Path of Exile… note by the time this post is actually read, odds are the sale will be over as it was for 24 hours only, and I didn’t buy one, and I’m not in the beta myself, though I wish I were.

I’m first going to say that I’m in no way judging anyone for being angry, just noting I personally not upset in this particular case at GGG.

I fully get the anger at the way there are too many developers selling beta access. I get that betas are for testing, and many people feel GGG, or any other developer, shouldn’t charge for beta testing their game for them. The problem with that though is 90% of the people who get in betas on any modern game, don’t test, just play… now I don’t have any figures to back that up, but I doubt I’m that far off. I wager that very few people who get chosen for a beta provide the quality feedback that the developer is looking for. Most test forums, at least on the NDA games I’ve done, are generally the same group of players providing feedback, and I know the playerbase is much larger. Now there’s no NDA in place here, but I still doubt that many of the people in the beta are providing the kind of feedback that helps GGG test, balance, and otherwise make the expansion as good as it can be. Continue reading Why I’m Not Upset At GGG for Selling Beta Keys

It’s Going to be a Very Long, but Fun Journey Home

So I managed to get a preview copy of The Long Journey Home (Steam Page) from the developers, and I got to say I’m beyond glad I did. I’ve fully enjoyed my time in the game, and I’ve barely made much progress on the journey home yet. The game is basically a rouge like, space exploration game along the lines of FTL, but a different art style, and what seems far more depth than what I at least got out of FTL. It also adds a bit of the old Atari Lunar Lander arcade game thrown in for good measure. Add to all this a good narrative and you end up with a fun new game.

Odds are it will take several runs to make the journey home. Each time you have to restart from scratch, but you keep your knowledge each run. The basic story of the game is that you were on the first jump capable ship, on your way to Alpha Centauri, when your jump drive malfunctions and sends you far from home. Now you are on your journey home. You’ll have to upgrade your ship and lander, and meet aliens, and work your way home. Continue reading It’s Going to be a Very Long, but Fun Journey Home

Hopelessly Addicted to Oxygen Not Included

You know you are in trouble when you’ve played a game for a couple or few hours after work and now it is a bit after 10 PM and you decide you’ll stop in a minute so you can wrap things up for the night and get ready for work early the next morning, then the next thing you know it is midnight (if not near 1 AM) at now you are going to have just a few hours of sleep, and you are going to regret it in the morning. Such a game is Oxygen Not Included, the newest title from Klei, perhaps most well-known for their Don’t Starve series. The game is coming soon to Steam Early Access (you can get super early access via this Oxygen Not Included thread for $19.99 USD, and price is expected to go higher later, though they haven’t set a price yet).

Oxygen Not Included is a space colony simulator, similar to Rimworld and a couple of others, but with a fun cartoon art style from a 2D platformer perspective. It is early Alpha stage at this point, early even for Steam Early Access (which is why the normal Steam page doesn’t include a way to buy it), but is very playable, and a bit overly addictive. I’ve managed to avoid playing too much the last two nights… never mind that I was out-of-town away from my computer one night and busy with chores the other… Continue reading Hopelessly Addicted to Oxygen Not Included

Conan Exiles – Early Alpha Thoughts

It’s early alpha. Keep in mind it’s early alpha.

FunCom has recently released into Steam Early Access their new survival game, Conan: Exiles. I’ve been trying the beta off and on this weekend (it’s been a busy weekend with Tom Clancy’s Ghost Recon: Wildlands (not as overly exciting as I had hoped, but shows promise and I’ll get it on a good sale and I don’t care if it doesn’t have PvP) as well as Sniper Ghost Warrior 3 (okay but buggy on my system), I was hoping to try Decksplash, but didn’t get into that alpha this weekend, and I have the kids this weekend, so a busy weekend.. Anyhow, back to Conan. I’ve dived into the alpha (in the interest of full disclosure, provided by a PR firm, not directly from the developers) a bit off and on this weekend, and so far I have mixed feelings on it. Now note, this is based off a very limited time with the Alpha so far, and later articles may delve deeper.

It’s early alpha, not even beta really, so the bugs and the like, I can deal with for the moment as I’m sure they’ll work out some of the lag issues (from watching streams and the like, it seems the more housing and the like on a server, the more it lags, even if you aren’t near the housing and aren’t rendering them on your client), clipping and other bugs. The server lag is a big problem, and one they are working hard to solve, especially for official servers which went down while they search for better hardware.

The game is very difficult. As in harder than ARK, and this is even on PvE mode, I can’t imagine the nightmare on PvP. Continue reading Conan Exiles – Early Alpha Thoughts

Visiting the Ancient Ruins in Elite Dangerous

When Frontier Developments should a trailer of the new 2.2 Guardians update to Elite Dangerous: Horizons, they showed some ancient ruins. A player managed to figure out where those ruins were from the stars and nebula in the background and triangulated their way to the ruins. How he did that is far beyond me or the scope of this article. I had just arrived at HIP 10716 to get ready to do some Imperial rank grinding (HIP 10716 and Wu Guinagi Imperial Rank grind) and it was only a few hundred light years away, so I decided to hold off on the grind and visit the system. It would be my first time landing on a planet without a station (I’ve done plenty of station landing on planets), and first time using my SRV.

From the featured image above, you can see my SRV looking at an apparent alien obelisk.

I used the Radio Sidewinder Ancient Ruins Visual Guide to help guide to the me where to land once at the system…

As I got near, I decided to stream it. The stream went down a couple times, but I managed to get a couple good highlights in. Continue reading Visiting the Ancient Ruins in Elite Dangerous

My Suggestion for Elite Dangerous PVE Player Griefing

Elite Dangerous is a huge open sandbox MMO. And with open sandbox this usually means player can kill other players. The consequences very from game to game, and right now Elite Dangerous doesn’t do much to punish player killers. There is no PVE server, so many of us PVE players join up with a private PVE group. The other day I was at the ancient artifact grounds (Visiting the Ancient Ruins in Elite Dangerous), and left, but apparently some griefers were out there killing other players in the private PVE group, and this got me thinking that we need a solution in game. Within the groups Facebook page, there was a discussion about a PVE option, and punishments for players who grief PVE players, and that inspired this blog post.

The problem is there is no punishment for griefing players. A small bounty, but that is paid easy enough. In real life you go to jail, and that is where this gets to. Continue reading My Suggestion for Elite Dangerous PVE Player Griefing

Elite Dangerous – Sothis Runs

IMPORTANT NOTE: This works as of 2.1, apparently in the 2.2 beta, Sothis runs have been nerfed. As of this writing, not sure if that will make it to live or not.

One of the easy ways to make money in Elite Dangerous is stacking Sothis runs. I just managed around 11 million in 4 or 5 stops in my Type 6 with 96 T cargo capacity and 18.83 laden jump range. This is not a full guide, just more or less what I do.

Sothis is an outlyng human colony system. From Newholm Station, you can pickup a large number of delivery missions. You do this on a few ways. First I do it via a private group that I’m in. Load up all the far away delivery missions (don’t worry, once you get there, they are all within 2 or 3 jumps of one another… at least on my Type 6) and all the data delivery missions to Ceos. Then log out to the main menu, choose Open and get all the delivery missions (they should be near the others) and data delivery to Ceos… log out again to main menu and go Solo and repeat. This process of getting missions from the Open, Private and Solo is called mission stacking. At this point it probably is best to stay Solo or if you are in a private group, go that way. First I deliver my data to Ceos, which is only 1 jump away, and this nets a good haul from the stacking.

You can only have 20 missions at a time, so if you don’t fill up on delivery missions, you can run data back to Sothis and restack the delivery missions as there usually are more… Also note there are two stations in Sothis, I typically only stack the station closest to the entry point, but I know some people stack both.

Here is a Twitch highlight of me delivering mission stacked data to Ceos. Staring Sothis Runs for Credits – Ceos data drops and notes. Continue reading Elite Dangerous – Sothis Runs

We Happy Few – Preview and Second Look Coming Soon

I recently did a preview (semi early review) of We Happy Few back in late July:

Don’t be a Downer, We Happy Few – Giving We Happy Few a quick look at it’s current Early Access alpha access level. The playable characters aren’t in yet, and most of the story isn’t in yet. Highlight starts after the escape seen in the trailers. I talk near the end of the broadcast a few bits of my early impression thoughts and opinions of the game based on the early alpha (and I was one of the ones who got to show it off early before the official press embargo ended).

That was recorded 27 July 2016, which is why I’m getting ready to do a second look and give a review based on more of what’s in the game as of now (it is still very early access) I think there’s been enough time and enough updates to go back in and check it out… plus the press embargo is long over, so I think it’s time to get an official opinion on the state of the game. So keep an eye on this page… this article will be deleted and a full review will be going up… hopefully in the next week or two, depending on my schedule.

NOTE: We Happy Few was provided via a press contact outside the developer and publisher.

Elite Dangerous – My Real Addition of the Moment

So I’ve given up almost all my other games (save For Honor which I discussed the other day) in pursuit of many hours of Elite Dangerous. I’ve had ED (Elite Dangerous people… come on… grow up..) since early alpha… I dropped a lot to get into the Alpha back when… I want to say 2014. Then I stopped playing for a while… I picked up Planet Coaster by the same developers, but still didn’t jump back in.

Then No Man’s Sky happened. A game that I still don’t own, but did get to play some. The mild disappointment in that got me back into ED Continue reading Elite Dangerous – My Real Addition of the Moment

Checking Out For Honor – Closed Alpha

I was lucky enough to get into the For Honor closed alpha, and decided to stream a little of my first dive in… I quickly forget the basic that the CTRL mode is block and keep trying to remember if there was a special block key for the first few matches.

Anyhow, here’s a few highlights from the broadcast (the featured pic here is from one of those broadcasts which is why it is of lower quality than a pure screenshot, I’ll likely replace that with a straight screenshot later):

Checking out For Honor (Dominion – Player vs AI) – Raider. For Honor closed alpha gameplay. My 1st match of the day, trying out the Viking (Raider) this time.
Checking out For Honor (Dominion – Player vs AI) – Warden. More For Honor closed alpha gameplay, my 2nd match of the day, trying out the Knight (Warden) this time.
Checking out For Honor (Dominion – Player vs AI) – Kensei. More For Honor closed alpha gameplay, my 3rd match of the day, trying out the Samurai (Kensei) this time.
Checking Out For Honor – Brawl (Player vs AI) Mode. I think we were supposed to try one particular hero out in this mode, but it said Not Requited… but perhaps he was chooseable anyhow… I don’t know.

I don’t think I’m ready for a VS player mode yet, and will stick to the VS AI modes… lol.

Not shown in those is hero customization, requiting new heroes and adding goals to gain more in game money.

Anyhow, what do I think? Continue reading Checking Out For Honor – Closed Alpha

Playing and Streaming Elder Scrolls: Legends – Bethesda’s Digital CCG Based on the Elder Scrolls Universe

After the huge success that Blizzard had with Hearthstone, a digital CCG based on the Warcraft universe, we’ve got a couple games that came out based on others. Chronicle, based on the Runescape universe, but with a lot of unique and cool twists that sets it apart from any of the others, that makes it well worth your time to check out. Meanwhile, perhaps one of the biggest RPGs (plus an MMO) out there, Elder Scrolls, has gotten it’s own digital CCG, Elder Scrolls: Legends. This game has a great deal more depth than Hearthstone (which remains a great game), and seems to straddle the line between Magic and Hearthstone near perfectly.

The game has a single player story mode, a solo versus mode, an arena versus mode, and others… I’ve been playing the single player story mode of late on my Twitch channel. Here are the highlights:

Elder Scrolls: Legends – Act 1 Chapters 1 to 8 1:18:55 The whole first act, from here on out I cut highlights by Chapter.
Elder Scrolls: Legends – Act 2 – Chapter 9 15:45
Elder Scrolls: Legends – Act 2 – Chapter 10 21:05
Elder Scrolls: Legends – Act 2 – Chapter 11 25:49
Elder Scrolls: Legends – Act 2 – Chapter 12 10:44
Elder Scrolls: Legends – Act 2 – Chapter 13 26:10
Elder Scrolls: Legends – Act 2 – Chapter 14 16:01

Unfortunately I don’t have any keys to give out.

Endless Legend Has a New Must Have DLC … or at Least Strongly Suggested

Endless Legend made my 2014 PC Games of the Year list, and would have scored higher than honorable mention if I didn’t suck at the game so much. It is much better than Civilization, but harder.

They recently released a new DLC, Shifters, which adds a new Major faction, Allayi, which make use of a new resource, Pearls which can have an influence on future winters if you build an Altar of Auriga and use it to pray, using more Pearls to cast an influence on the next winter. Some buildings and equipment also use Pearls to build.

The Allayi are a nice addition to the races. Continue reading Endless Legend Has a New Must Have DLC … or at Least Strongly Suggested

A Few Gigantic Highlights

I recently got to stream Gigantic, while it was still under NDA (Non-Disclosure Agreement) for most players/streamers. I also created a video, but the stutter in that video is even worse than the Division one so I decided not to use it. So I’ll link the 4 highlights I made that weekend instead. A huge thanks to Motiga for allowing me to stream it a weekend early. Needless to say, the fact I got to do that, even if it was only one weekend early, got put into my  My Noted Past In Gaming post.

I can’t embed these as a bug in either the Twitch player and/or WordPress makes them autoplay:

First Game of Gigantic in 5 or so Months

Gigantic Fun With Gigantic

By Far Not the Best Gigantic Player Out There

Finally a Gigantic Victory

My Division Video is Up

So there’s a new game coming out March 8th called, Tom Clancy’s The Division (pre-order/order Tom Clancy’s The Division via Amazon) for which I’ve been in mixed excitement and trepidation on. After playing a bit of it when it was in closed beta… got to say I’m more excited for it now.

I won’t go on and on about it in this post, and rather leave it to the video here for details (the video had far more stutter than usual, sorry, I must have goofed my OBS settings):

I’ve also got a Twitch highlight that follows it up (I can’t embed it, as it autostarts… even with autostart turned off, a bug Twitch hasn’t fixed yet, though it seems to be more a WordPress ignoring the setting thing, hard to tell): http://www.twitch.tv/jonathanstrangebt/v/39732910

TLDR: The Division rocks, get it. Follow the link above to buy it… and watch the video. 🙂

New Homeworld Game Out Very Soon

Eons ago, I played a little game called Homeworld. It was an amazing RTS game, and ages later I still recall the theme. Then a few years ago we started hearing of a little game called Shipbreakers (it’s gone by a few names, but that was the main one that I recall once it started getting big attention) from some of the original Homeworld people. Then the original Homeworld property went up for sale in a bankruptcy… and then we got Special Editions for the original game and Homeworld 2…. and soon Shipbreakers was an official Homeworld game.

Homeworld: Deserts of Kharak tells the story immediately before the events of Homeworld. As one can tell from the name, there it takes place in the desert of the planet the original game takes place. So gone is the full 3D aspects, but the rich RTS aspects still appear to be there. If you don’t have the original Homeworld games in their remastered forms, the pre-order of Deserts includes those.

Fists of Heaven is featuring a contest to giveaway a copy of Homeworld: Deserts of Kharak. It is one of those Gleem social media entry types. While the discount for the game is pretty nice for those of us who already have the remastered Homeworld games… I think I’ll give that a go first… especially as my poor brain normally isn’t any good at RTS games and why spend money to feel stupid if you can feel stupid for free? Lol. 🙂

The Museum Director’s Day – An Overwatch Fan Fiction

What follows is a bit of fan fic I wrote for Overwatch. It’s nothing overly great and was done way too quick (less than 1 1/2 hours counting editing)… but it is a stepping stone to something I have in mind for later. As of original posting the ending is far too rushed a bit to deus ex machina… And yeah, I inserted myself, but all other characters outside the official Overwatch universe ones are not based on anyone else (no inflated or busted egos out there).

I should perhaps note that I normally don’t write fan fic (heck, I haven’t really written much fiction on perhaps 30 years)… as may become obvious. Lol. Also there are a few lore errors here and there, which would likely not be in the main story.

The Museum Director’s Day

An Overwatch fan fic
By Brian A Thomas

“It’s been nearly a year since the events that initiated the museum renovation.” Brian paused, the audience at home was now watching clips of Reaper and Widowmaker’s attempt to steal the gauntlet. He was standing not far off from the gauntlet itself, he found himself wondering once again what would have happened had they succeeded. What if Winston hadn’t caught wind of the plan and asked Tracer to come and help? The battle outside the museum caused more damage than that inside, though it was the footage inside that everyone remembered. Continue reading The Museum Director’s Day – An Overwatch Fan Fiction

My Dream ARPG and Upcoming ARPGs

One of my favorite genres of computer games are ARPGs, especially of the loot and grab/hack and slash style. Typically people think of Blizzard’s Diablo series. There are a couple strong other entries out right now. Path of Exile, an excellent free to play ARPG which would really take a full article to detail how amazing and in depth it is. Marvel Heroes 2015, an ARPG set in the Marvel universe. Torchlight 2 and it’s older sibling Torchlight are both nice light hearted takes on the genre, and good entry points for more casual gamers while still offering a good deal of depth for more serious players. As an added bonus the guys who made Torchlight are making a new game called Rebel Galaxy which I got an early look at, and it was full of win. Gauntlet is somewhat in the same vein, though it’s a bit more arcadey…

Anyhow, it’s among my favorite genres. There are a number of games coming out soon(ish) that I’m particuraly interested in. This is a very quick run down of some of my favorites that I’m looking forward to.

Devilian is an open world MMO with ARPG combat that is already out in Korea and Thailand, among some surrounding areas. The game is being brought to the west by Trion, who brought us ArcheAge (which I’ve covered extensively before overdosing on it). Now plenty of people out there feel upset at Trion for the way ArcheAge was handled at launch, but I for one am willing to give them the benefit of the doubt and more than a fair chance to prove themselves with Devilian.

I’ve already covered Devilian to some degree:

Continue reading My Dream ARPG and Upcoming ARPGs